glsnake, alpha blending

glsnake, alpha blending

glsnake, alpha blending icon

I spent a bit of today reading up on OpenGL lighting models and materials, to implement an idea I had yesterday: to emulate the awesome Umbrella Corporation logo from Resident Evil with glsnake

Today’s tip: if you cheat with GL_COLOR_MATERIAL when you originally write the code, remember to turn it off when you start applying glMaterial* calls, otherwise any glColor* calls you make are going to blow up in your face.